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<title><![CDATA[ Where I'm at... worklog on Boolean Soup ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewworklog&id=48 ]]></link>
<description><![CDATA[ Least in terms of the compo ]]></description>
<language>en-us</language>
<pubDate>Thu, 09 Apr 2026 22:50:12 GMT</pubDate>
<item>
<title><![CDATA[ Headshot ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=118 ]]></link>
<description><![CDATA[ Spent a bit o&#039; time today working on one of the character models...Here it is...

 ]]></description>
<pubDate>Tue, 07 Nov 2006 05:27:29 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=118 ]]></guid>
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<item>
<title><![CDATA[ State of the shader ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=117 ]]></link>
<description><![CDATA[ I&#039;m now about 50% done with the shader, need to allow for light emmisive materials and textured materials...Thus far I&#039;m feeling pretty good about it...Here&#039;s the link: http://i90.photobucket.com/alb &hellip; 006/shader1.png

Once I&#039;ve added those two parts I&#039;m going to get started on the code skeleton for the game...If I have time near the end I&#039;m going to see about doing a distance based vertex subdivision element to the shader... ]]></description>
<pubDate>Sat, 04 Nov 2006 21:55:46 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=117 ]]></guid>
</item>
<item>
<title><![CDATA[ With SDL and Open GL... ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=115 ]]></link>
<description><![CDATA[ OK, so...I&#039;m using this compo as my personal excuse to learn OpenGL from the ground up...To that effect, I&#039;m coding my own hardware and software shaders as well as the 3D engine I&#039;m going to use...(Decided I&#039;m a masochist...:P) At any rate, I&#039;m getting started on the shaders tonight, expect a mockup of the title screen by next Monday, as it&#039;s gonna take a bit to get the shaders knocked down. I am starting from scratch after all. (Where would I be without decent tutuorials?!)

What I&#039;ve gotten done so far:
1. Built the project directory/source tree
2. Built the initial makefiles for compiling on Win32 and GCC.
3. Figured out the libs I&#039;ll be using (SDL,OpenGL, SDL_image,SDL_mixer,SDL_ttf)
4. Determined that I&#039;ll code my own engine and network code. (Networking is simple after all)
5. Determined versioning/code branch name scheme.

To Do:
1. Concept sketches
2. Initial music/sound fx
3. Figure out the client/server &amp; client/client network code (Server will be used as connection router and user data verification. I want to do distributed processing along the lines of SETI@home for the clients to share the server workload/bandwidth)
4. Lots of coding, probably with many colorful epithets as I do so...

Anyway...Good luck to all...I&#039;m off to code shaders...:) ]]></description>
<pubDate>Fri, 03 Nov 2006 03:59:40 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=115 ]]></guid>
</item>
<item>
<title><![CDATA[ Working title and all that... ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=111 ]]></link>
<description><![CDATA[ Ok...Here&#039;s where I&#039;m at so far...

Working Title: 
Eternal Shroud: Mists of Time

Theme(s):
Internet (MORPG)
God (Religions and such)- Hidden within the game
-Possibly with the inclusion of Ninjas, Pirates (of a sort) will already be in the game...:) ]]></description>
<pubDate>Tue, 31 Oct 2006 22:14:21 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=111 ]]></guid>
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