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<title><![CDATA[ The Untitled Ninja Game worklog on Boolean Soup ]]></title>
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<description><![CDATA[ My Competition 2006 Worklog ]]></description>
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<pubDate>Thu, 09 Apr 2026 22:50:10 GMT</pubDate>
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<title><![CDATA[ Getting things thought... ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=82 ]]></link>
<description><![CDATA[ Hi, I&#039;m Er_Makina and I have just registered and started this worklog to make my new brand, ass-kicking ninja-related game for the competition 

Yep, I have decided already for the theme &quot;Pirates and/or Ninjas&quot;, just &quot;Ninjas&quot; in my case. I like those games where you can fight using a lot of combos and doing cool punches, kicks, jumps and grabs (not fight games like Street Fighter, but beat&#039;em ups like Oni and the like). So my game will probably be a beat&#039;em up, with some (super-)ninja abilities, of course, like  jumping and running over walls and ceilings, throwing knives and shurikens, stealthing (in some situations), doing the I-am-at-two-different-places-at-the-same-time trick (what&#039;s the &quot;formal&quot; name for that? I forgot), etc. (You are thinking of Naruto? Noooo, hehe, but some stuff vaguely similar).

I&#039;m not very good at making graphics, so they will have a cartoonish style. I can hand-draw some background elements, and maybe do the characters in Moho.

How about language, technology, etc?
Definitively, C and SDL. That&#039;s where I have most experience and I want the game to be multiplatform (I use a Mac and a PC at home). I have used OpenGL before, so I can also give SDL+OpenGL a try. If at least the FX can be cool... 

For sound+music I&#039;ll use fmod. It&#039;s not free software but it&#039;s the best thing I&#039;m aware of, and it&#039;s easy to use.

Yes, C. C++ is crap. Don&#039;t insist. :Þ

When I get home, I&#039;ll try to put WoW a little away from me and get to work 

Wish me luck! ]]></description>
<pubDate>Tue, 10 Oct 2006 17:14:10 GMT</pubDate>
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