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<title><![CDATA[ Casper's Workshop worklog on Boolean Soup ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewworklog&id=29 ]]></link>
<description><![CDATA[ with little elves and everything ]]></description>
<language>en-us</language>
<pubDate>Thu, 09 Apr 2026 22:50:15 GMT</pubDate>
<item>
<title><![CDATA[ no time ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=166 ]]></link>
<description><![CDATA[ Wont be finishing this, as i just havent had the time this January to work on it. Maybe if there were another two or three months..  ]]></description>
<pubDate>Sun, 21 Jan 2007 20:17:59 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=166 ]]></guid>
</item>
<item>
<title><![CDATA[ quick update ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=161 ]]></link>
<description><![CDATA[ a little preview of what ive been working on implementing:



Im still having a little trouble getting the blur width to show up properly, so at the moment its just a fancy gamma modifier 

HDR will be optional for those without the gpu to support it, although im considering adding bloom support as an alternative.

other new features since last update:
* death
* spawning/respawning
* flying spectator mode
* several minor bug fixes
* skybox!
* textured weapon model
* weapon sway/bob
* sounds for jumping, firing and announcer (&quot; A FIGHTER HAS ENTERED THE ARENA &quot;)

current todos:
* bullet impacts in world
* blood splatters
* scoring ]]></description>
<pubDate>Thu, 04 Jan 2007 16:55:38 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=161 ]]></guid>
</item>
<item>
<title><![CDATA[ screnz ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=143 ]]></link>
<description><![CDATA[ since you all like screenshots:

(Click thumbnail to enlarge)

note: player model is not mine, just for testing purposes.

also that horrible thing on the right side of each screen is my blender attempt  i had it textured at one point, but blender decided not to save my work, so ill do that again another time.

oh yes and i will need a few dedicated testers so i can do some net tests, volunteers? blinking dawt halo at gmail dawt com ]]></description>
<pubDate>Wed, 29 Nov 2006 14:55:28 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=143 ]]></guid>
</item>
<item>
<title><![CDATA[ YAY! ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=134 ]]></link>
<description><![CDATA[ Yay! I resolved the player coordinates problem, it turned out to be my fault for typing a variable name as &#039;decod&#039; instead of &#039;decode&#039;. damn darkbasic for not catching undeclared vars &gt;:F so here is a screenshot of two players looking at each others shiny white domes:

(Click thumbnail to enlarge)

they can see each other moving around, send chat messages, look at the scoreboard, exit and reconnect all without any problems. There IS some latency which shouldnt be there, probably due to the way my code is organized, so im going to spend some time trying to eliminate that. I havent done much testing with more than 2 players, but what i have done has been pretty bugless. ]]></description>
<pubDate>Mon, 20 Nov 2006 10:48:05 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=134 ]]></guid>
</item>
<item>
<title><![CDATA[ network coding is hard! ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=127 ]]></link>
<description><![CDATA[ Yeah so not much visible progress from me, but ive been working hard at implementing networking for my deathmatch game.

currently i have:

a nice simple menu
a nice simple console loading screen
a nice little gameworld with a platform and a cube
a nice brown tile texture
some nice smooth player movement and sliding collision
a nice little chatbox which scrolls, and clears text from the buffer after x seconds
a nice scoreboard

its all very nice 

the players can connect to each other and share chat messages, but im having trouble with dark basics networking commands that has so far prevented me from transmitting player coordinates. im working on it, but i may consider switching to use one of the many community programmed multiplayer plugins. (which would mean a coding overhaul D:) ]]></description>
<pubDate>Fri, 17 Nov 2006 03:30:50 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=127 ]]></guid>
</item>
<item>
<title><![CDATA[ Which theme to pick? ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=68 ]]></link>
<description><![CDATA[ The internet wildcard theme is looking tasty to me, im currently thinking of a co-operative shooter, or a deathmatch game. Or an RPG. To be honest i have no clue what im going to do yet, but im definately going to do something 

Oh and i have a great idea for the god theme. But its going to offend religious people. Oh well. ]]></description>
<pubDate>Fri, 06 Oct 2006 02:00:40 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=68 ]]></guid>
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