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<title><![CDATA[ Competition Worklog (Yonni) worklog on Boolean Soup ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewworklog&id=27 ]]></link>
<description><![CDATA[ This worklog will track attempts (if there are any) of making a successful competition entry ]]></description>
<language>en-us</language>
<pubDate>Thu, 09 Apr 2026 22:50:15 GMT</pubDate>
<item>
<title><![CDATA[ Development suspended ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=133 ]]></link>
<description><![CDATA[ Unfortunately I&#039;ve been forced to suspend the development of this game until further notice, which means (unless I state otherwize) it won&#039;t be finished in time for the competition deadline.

I really didn&#039;t want to do this, but excessive workload has forced me to. I should also have posted this earlier as I haven&#039;t done anything on the game since my last post.

I do plan to finish the game, I just don&#039;t know when yet.

However, I am still interested in testing other people&#039;s games/etc, and maybe able to judge (Depends how much time I have after the deadline, and if Rince wants me to ofcourse).


Sooo... unless I can magically double the ammount of hours in a day, no more game.
For future reference (when I finally get this game finished) it will be an RTRPG (real-time RPG). And yes I did just make that genre up. ]]></description>
<pubDate>Mon, 20 Nov 2006 01:00:29 GMT</pubDate>
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<title><![CDATA[ Screenshot ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=112 ]]></link>
<description><![CDATA[ I was gunna wait until I had a bit more of the engine done beofore this screenshot, but I thought I&#039;d give you all a taste of what my game will be like:

(Click thumbnail to enlarge)

I have done many more graphics than what is shown here (including a set of icons for the menubar, which I am implimenting atm; other mouse icons for different commands; islands; a small number of characters for the boarding battle; and a title screen).

I&#039;m still a bit worried about music. I was planning on scoring it all, but that is a lot of time-consuming work that is both technical and creative. Does anyone know a tracking/mixing program that has samples of classical instuments (stings especially) which I could use to make piratey music?

Anywho, there&#039;s a little update for you. ]]></description>
<pubDate>Wed, 01 Nov 2006 00:47:49 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=112 ]]></guid>
</item>
<item>
<title><![CDATA[ Making (slow) progress ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=97 ]]></link>
<description><![CDATA[ I have started coding with my graphics which, due to various reasons (mostly non-game related), has been annoyingly slow, however now I have a ship that sways in the wind and moves on command, a menu, and a nice set of icons.

Currently I&#039;m working on the cannonballs that shall be the primary means of killing people. After crippling an enemy ship/town with this method, the idea will be to board the enemy and take out the remainder of their crew.  For the boarding I&#039;m currently flirting with the idea of having an RPG-style turn based battle where your crew fight untill all of the enemy have scuttled/jumped overboard/been killed/been captured. This boarding process will also work in reverse if you&#039;re unfortunate enough to be boarded yourself.

I don&#039;t think a rigid storyline will suit this kind of game to be honest. So I plan to have it open ended with a (large) number of trigger-events/quest-type-things that can happen when you have fullfilled their requirements so that you kinda make your own story in a quest to become the greatest and most reveared pirate of all time.

This is all being done in top-down 2D in fenx. ]]></description>
<pubDate>Sun, 15 Oct 2006 19:03:45 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=97 ]]></guid>
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<item>
<title><![CDATA[ Change of plan ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=83 ]]></link>
<description><![CDATA[ Ninja&#039;s are too hard. Well, not really, because I couldn&#039;t get N Ninja out of my head and I&#039;d have just ended ep making a near remake (my first graphics we&#039;re near identical).

So. Pirates it is. Pirates in ships. On a big watery map. Blowing each other up for rum/pieces of eight and the like. Network play looks like a nice place to focus the game if I can get it to work well, however in the mean time I shall concentrate on getting a decent 1 player mode working.

Graphics are going well and I&#039;m well pleased with my seamless water texture (wot I made myself from scratch) and the pirate ship is looking pretty fit too at the moment.

On I go with more graphics... ]]></description>
<pubDate>Tue, 10 Oct 2006 20:49:05 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=83 ]]></guid>
</item>
<item>
<title><![CDATA[ Chosing a theme (5/10/06) ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=65 ]]></link>
<description><![CDATA[ At the moment I&#039;m thinking ninjas, and lots of them. Internet play is a very much secodary goal if i have time for it. A god element may be introduced also, it all depends on how my mind will work things out. I&#039;m being forced up to Norfolk this weekend (fri to mon) and there I aim to work on a story, functionality and concept art.

The genre will probably platformer with RPG elements. It will also be made in fenix as I&#039;m not yet confident enough in C++/SDL to make a competition game out of them.

I&#039;m not even sure If this game will realistically get started/finished with my huge workload as it is at the moment, but obviously I hope it will get finished and win. ]]></description>
<pubDate>Thu, 05 Oct 2006 20:22:06 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=65 ]]></guid>
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