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<title><![CDATA[ Ninjas From Hell worklog on Boolean Soup ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewworklog&id=25 ]]></link>
<description><![CDATA[ Competition entry ]]></description>
<language>en-us</language>
<pubDate>Thu, 09 Apr 2026 22:50:14 GMT</pubDate>
<item>
<title><![CDATA[ 8-10-06 ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=76 ]]></link>
<description><![CDATA[ I have been trying out different things and getting used to SDLbasic. The docs are not terribly good as is the norm with most modern compilers.

Next I&#039;ll see how I can adapt my &quot;perfect pixel collision&quot; to SDLbasic; this was based on Hardness_Maps, not too sure how to go about this. If it doesn&#039;t work I guess I can always use the old careful grid positioning.

Another thing that needs sorting is the different FPS I get on different PC/OS

Thanks to RaverDave for testing the winXP version. ]]></description>
<pubDate>Sun, 08 Oct 2006 02:26:27 GMT</pubDate>
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<item>
<title><![CDATA[ 5-10-06 ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=63 ]]></link>
<description><![CDATA[ I hope my work doesn&#039;t intefere too much. I think I&#039;ll make a platform game. I never have before, so it will be interesting. The game will be made for linux, although there will be a windows version. I would like it to be GPL so SDLbasic or Freebasic will probably be the compilers, if they aren&#039;t up for the job, then I will probably use Bmax.

Great Idea, this competition. ]]></description>
<pubDate>Thu, 05 Oct 2006 18:31:20 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=63 ]]></guid>
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