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<title><![CDATA[ Blambastic II worklog on Boolean Soup ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewworklog&id=2 ]]></link>
<description><![CDATA[ My most polished looking game to date... ]]></description>
<language>en-us</language>
<pubDate>Fri, 10 Apr 2026 00:23:42 GMT</pubDate>
<item>
<title><![CDATA[ On hold for now... if, forever. ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=37 ]]></link>
<description><![CDATA[ Another game has fallen to the hands of my tempermental nature... well, gone on hold, at least. I have exams approaching, and I&#039;m too filled with worry and stuff about that and revision and etc to be able to program enjoyably at the moment - and through the summer I&#039;m busy too.

If I ever continue it, I&#039;ll make a post. For now, my minds set on exams, summer, college and my own personal faults and demons.

EDIT (31/05/06):

Going back and looking at what I&#039;ve done so far, I think I will continue. I&#039;m not sure when, but I can tell you one thing: I&#039;m not done with this mother yet.


Probably. ]]></description>
<pubDate>Sun, 16 Apr 2006 02:46:27 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=37 ]]></guid>
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<item>
<title><![CDATA[ Um. Putting weapons in. ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=25 ]]></link>
<description><![CDATA[ Been putting weapons in. The K2 tommigun (standard laser machinegun), K4 tommigun (laser machinegun with exploding lasers), Chainblaster X (laser minigun) and the Annihil8or (laser shotgun/spread shot lasers) are all in - but I&#039;ve decided to ditch the impact grenades (grenades in space?!?! wtf was I smoking?!?) and replace it with a good ol&#039; fashioned lightning gun. I&#039;ve gotta figure out the math for it though... and although it&#039;s not too hard... I have Quake 4, incompleted, sitting on my PC... and I can&#039;t stop playing it... groah...

Have a screenshot. Errr... a mini one. (of Blambastic II)

 ]]></description>
<pubDate>Sat, 04 Mar 2006 01:59:42 GMT</pubDate>
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<item>
<title><![CDATA[ Explosion effects. ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=11 ]]></link>
<description><![CDATA[ KABOOM.

[img=BIG]http://www.ferretgames.com/imageupload/images/explosion_blambastic243cc23afb91db.png[/img]

Particles, additive blending, and a nice little shockwave. Hope you like.

Still haven&#039;t got the ship designs yet... this guys a real perfectionist, though... :p ]]></description>
<pubDate>Mon, 16 Jan 2006 23:54:29 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=11 ]]></guid>
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<item>
<title><![CDATA[ Lets see... where do we go from here... hmmmm... ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=2 ]]></link>
<description><![CDATA[ BLAMBASTIC II is the sequal to the three level disasterpiece that I did when I was on holiday, a few years ago. However, this one will be more polished, have many more ships and weapons and just be better overall...

I&#039;ve already coded a multi-layed scrolling engine for the stars, got the HUD and the basics for the menu done, and listed + named all the weapons. Take a look:

[img=BIG]http://www.bedroomcodersoftware.com/II_1.jpg[/img]

[img=BIG]http://www.bedroomcodersoftware.com/II_2.jpg[/img]

I&#039;ve got an old schoolfriend designing the ships (as I am cack at ship designing), and before I can proceed I need him to get the designs to me. I&#039;ll update when I get em.

- Deadmaster


PS. Ferret has said that these pics aren&#039;t working. But they work for me. So I dunno, they might not work. Sorry, blame my webhost if they don&#039;t ¬¬ ]]></description>
<pubDate>Sat, 07 Jan 2006 17:49:24 GMT</pubDate>
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